Awesome news on the comic front!
It is an honor to report that the Black Pants Adventure Comic Lescheks Flug won “Best Independent Comic 2014″ at the International Comic Salon Erlangen.
The English translation of Leschek is almost ready for release and we will update you soon.
It’s me again, and this time it is only a short update.
Last week our Symmetrain friends Daniel and Philipp plus Christian and I (for Black Pants) went to Munich for the “Deutscher Computerspielpreis” (German Game Award). Symmetrain had been nominated in the category “Best German Mobile Game” and thus was our 3rd game of three to be nominated at the DCP. Sadly it was the first one not to win. We want to congratulate Golden Tricycle and their game CLARC for winning the award.
The rest of the evening was a success! Our friends from Threaks won “Best German Youth Game” with Beatbuddy and the cool guys from Studio Fizbin won “Best German Game” for The Inner World. Congratulations are in order again! Love goes out to them.
Here are some photos I took at the award ceremony. I hope we will be able to return next year with our new game and get a shot at winning again.
My dear readers,
It is me again with news from Berlin. The last few days have been amazing. I am now sitting in a bus back to Kassel and have a few hours of travel ahead. Berlin was awesome as always and here is my full blog of the event and stuff around it:
I arrived Wednesday evening and we just had a relaxed few hours at Stamm’s with some cooking, beer and talking. Daniel was also staying at Stamm’s and we did some catching up and listened to Daniel’s stories from IGF. I really hope to get nominated with one of our future games, I so wanna go there!
Thursday was our first day at the A Maze. and we arrived a tad late for Jonathan Blow‘s talk and only caught the last ten minutes. It was quite interesting though. He talked about his new game “The Witness”, puzzles in games, how he thinks adventure games a not a very good way of making games and answered some questions. I heard someone say the talk would be online, but right now I can’t find it.
The forum “Indie Arena”, which is a place for German indie devs to talk and get help from their peers, had some of the members do 5-minute talks, which was up next for us. This also marks one of the most beautiful moments of my life, because I can now officially declare: I have found my arch enemy! @Majusarts had the audacity to accuse me of “stealing” his idea to tweet a photo of the stage, and so – what will go down in human history as fight of the giants – the Twitter-war commenced. I have been waiting for 29 years to finally find myself a true arch enemy! Feels like the movie “Megamind”. The question, which one of us will be the evil one has not yet been addressed, though. Gonna tweet him right away to ask. If you want to make sure he knows who clearly is the cooler one, I suggest you tweet him @Majusarts and let him know it’s me! Go #teammurmel #majusVSmurmel (actually: if ANYONE even uses this, I think I will laugh my ass off and then send them fan mail)
Next up was a visit to the exhibition where some really cool games were shown to the public. I won’t go into detail with this, because this blog will be long enough even without describing the games. Here are a few impressions of the exhibition though:
Next up was the Indie Arena meeting, where members could get to know each other “offline” and have some cake and beer. This is where I met Wolf from the studio “Threaks” (creators of Beat Buddy and friends of Black Pants) for the first time, who is a very nice and really awesome person. We talked about a project he has in mind, for a cooperation of some German devs, which will be amazing, if it happens. We actually talked for so long, I did not get the chance to have any other meaningful conversations, so that’s the Indie Arena meeting for me. Some amazing Indian food with the guys from our studio concluded this day.
Friday started off with a very interesting talk by Rilla Khaled about reflection in and on video games, which basically is a philosophical way of looking at games that is really similar to what literature studies is for the field of literature. She actually does with video games, what I do with books at university and I am impressed. Super interesting talk and I so wanted to talk to her that day, but she was like the most wanted person on the festival and whenever I spotted her she already was in a conversation. I really hope that I will get the chance to meet her somewhere and ask her more about her work and views.
Followed by a panel discussion with writers/journalists Cara Ellison, Chris Priestman, Dennis Kogel and Lucy Morris, about “modern game criticism” that, I guess, was supposed to be a state of the union of game criticism but for me the questions that were asked were a bit too shallow, which was not these guys’ fault at all, just made it not that interesting to listen to.
After this we went to get some food and meet up at the Black Pants office for a night of drinking with the studio. We are scattered over two cities so we rarely are able to meet all in one place and this was great fun. Not too interesting talking point wise for you to read, just telling stories and getting drunk. But I made pictures, so there is at least that. Lennert was missed dearly, he had to stay in Kassel.
It was getting a bit late and I really wanted to go back for the last night of party at A Maze. and so when we split up I was the only one to go. I once again met Sos and Marius, and some other people and I would guess around 3 a.m. I went on to get home to Stamm’s. Boring ending though, right? Enter Jones and Flo (one of the Black Pants founders who went on to working freelance, but still a close friend). Almost home, the phone rings, some drunk mumblings on the other end and back to Urban Spree I went. In hindsight this might have been one of the better (see description below) and at the same time worse (headache next day) decisions recently but let’s say seeing Jones raving (handing out vodka shots left and right), a bunch of nerds ripping off their shirts to 8-bit-techno music and just all around mayhem was totally worth it. I was home around 6 a.m. and the next I heard from Jones was a call at almost 6 p.m. stating he had somehow just woken up at the office. I am so sad and sorry, that there are no photos to testify of this glorious night, but my battery was long gone after a long day of A Maze.
This concludes the blog. I have to say it has been a wonderful time in Berlin and I hope you had some fun reading this. For those who stuck around till the end now comes the surprise Stamm dance video:
It’s been too long! Two hours ago I boarded a bus (with god-awful internet connection) to Berlin to visit the A Maze. Indie Game Festival. I have been waiting for this day since Spielsalon last year ended. I will meet some friends there, see awesome games and I will blog the shit out of it.
The only sad thing is that we have no game of our own to show in Berlin this week but we are getting closer, guys. Last week we released About Love, Hate and the other ones for Mac and will continue to release it on other platforms this year. As for our new game project(s), expect to read news around the time of Gamescom. Latest talk is that Christian and I will be there to show something, if we have enough material.
I am looking forward to the next few days and I would be so happy to see you guys checking out my ramblings. You can, btw, follow me on Twitter @IamMurmel and the studio @blackpantsgames for short live updates from A Maze.
Hey guys, some good news for all of the Mac owners out there, you can now grab “About Love, Hate and the other ones” from the Mac App Store. It even syncs with your iPhones progress via iCloud so you can continue to puzzle Love and Hate through their journey on the big screen from where you left off mobile. Even though this isn’t (yet, *hint* *hint*) the big Android, PC, Linux release some of you are looking for, we are getting closer to some Love and Hate on all major platforms.
In addition to receiving a Silver Pädi last year, for being valuable for kids, Tiny & Big now even gets mentioned in a German school book.
The article is from the DCP website and is the statement of the jury awarding us with the German computer games award back in2011. Students are asked to write about a game of their choice and to use stylistic devices they have been learning in their class.
We are very proud! Kids: go to school and learn about games :)
In a cooperation with not only our local university, Universität Kassel, but also the bib International College we were joined by a group of future game designers, developers and artists on monday. As all of us are really busy developing the next Black Pants game, we have decided to have them roll a project of their own. I don’t want to spoil anything so take a look at their dev log over at their facebook page.
I might also post some bits and bites I find interesting here in the next weeks during their visit.
They already got familiar with our version control system, the coffeemachine and their workplace. If you want to get some insight you can also follow the personal accounts of
Malte (aka MtO pulse)
We are very much looking forward to the process and the final game!
We recently had access to a 3D-Printer and made a little 3D-Tiny. Here are photos from the first try:
Christian and Jones went to the Steam Developer Days last month and they brought home a special gift. Here are some photos of our awesome Steam Machine:
And here is Tiny & Big, running on our Steam Machine:
You can go over there and download the wallpaper or get it directly from this post. It’s drawn in Stamm’s unique comic style and shows his love for gaming and weird alien creatures.