
DevLog 18 - Machine inside the Submarine
It’s still early in the morning, and I’ve just gathered a few images to document what happened last week. I’m still working on the turn-based combat adventure(?) game “Paul”. After focusing quite …

It’s still early in the morning, and I’ve just gathered a few images to document what happened last week. I’m still working on the turn-based combat adventure(?) game “Paul”. After focusing quite …

It’s half past six in the morning, there’s a cup of coffee to my right, and once again I’m taking a moment to write down what happened last week in Paul’s world. First off, I implemented quite a bit …

Today I am having coffee instead of beer while writing this devlog. I’m currently sitting on a train, and somehow beer and trains just don’t feel like the right combination to me. It’s already been a …

After fixing a few bugs, I think it’s time to show you a first playable snippet of Paul ! I’m currently looking for feedback, especially on how the game feels and whether the controls are heading in …

I just went to the supermarket and grabbed myself a nice cold DevLog beer. The Beer is now sitting right to the left of my keyboard while I am writing about the progress which was made in the last …

A beer is waiting for me as I reflect on the past week spent working on our turn-based game, “Paul.” Calling it a “turn-based combat game” turned out to actually paint the …

Just grabbed a cold beer from the fridge and started thinking about what actually happened over the past week: I started quite a few things, but haven’t really finished anything presentable yet. I …

Here are the latest development updates from our turn-based casual combat game Paul. This is already the 11th dev log and I didn’t expect that I’d actually enjoy this weekly routine: taking a moment, …

Today I’ve got another update on the turn-based combat game Paul, which is currently in production. Last week I spent some more time focusing on animation and level design. I don’t want to write too …

The Plan… changed. Last week, my initial plan was to grab my pencil and make more assets for the first two worlds of my turn-based game called Paul, and to work on some enemy animations while …

Here is a summary of what happened over the past week. As mentioned in the last post, I made some first sketches for new foes like Pandora and Black Riding Hood two weeks ago. two weeks ago While the …

A new year has started and let’s imagine it will be a good one. As per the Chinese calendar, 2025 was the Year of the Snake (maybe not so great) and now we are entering into the Year of the …

Between unwrapping presents, spending a good time with family, and decorating the Christmas tree, work on Paul also continued … and I made a decision. The week was mostly spent on bug fixes, along …

Hello everyone, With all the busy Christmas activities, some additional progress has also been achieved on Paul. As this is a production diary, I decided to share several pictures that illustrate how …

Hello everyone! The last week felt like a big multitasking race! I have been parallel working on different zones: some Level Design here, little adjustments to Enemy Behaviour there and naturally, …

Hello everyone! The day I began developing PAUL lies quite a while behind me now, so I’d like to write a bit about what sparked the project in the first place - what the core idea and initial …

Last week I mainly focused on level design. Besides that, I continued working on the fire boss that appears in the game and gave him a first animation. In the video you can see a bit of gameplay. …

Hi, I’m Tobi and I’ve been working on a new game for two years now. I want to use this platform to take you along on the journey, to show what has happened so far and what will happen in the future. …

We’re excited (and a little proud) to announce: our **game prototype is complete! Over the past few months, we’ve been working intensively on the development of our vision – fueled by …

Hi there, here is Tobi from the Pants. You certainly heard about Gamescom which takes place in Cologne each year, but I must confess I have never been there before. I'm not really into those big mega …

Hey everyone! It’s time for the weekly development updated and we’re getting emotional this time! Granted: this won’t be much of an informative blog post. Quick news: Yesterday was a …

Hello everyone, it’s time for the development update. This will only be a short one, and probably one of the last ones for a little while. It has become pretty hard to have a development blog, …

Hi everyone! It’s time for the weekly development update. We are rapidly approaching our release date, which we have set to June 13th. Our Release Candidate (a stage of build that has the …

Hi everyone! It’s time for the weekly development update, although I must admit that we haven’t been very weekly lately. Nevertheless, let’s begin with the Black Pants office; or …

Hello everyone! It’s time for the weekly development update. Both Stamm and Tobi were away this week, and for personal reasons I am not able to write silly stuff on the internet today, so I will …

Hey peeps, long time no see! Games Week is over and I’m on the train back to Kassel. As always, Berlin was awesome. I met a ton of great new people, caught up with old friends and was awarded …

Hey everyone! It’s time for the weekly development update and we are starting with a screenshot from our new beta version. That’s right. A few hours ago I sent out the beta keys to our …

Hi everyone, it’s time for the weekly development blog. But since it’s the Easter holidays, we are on a short hiatus and I will show you some cool fan art we have received over the time. …

Hi everyone! It’s time for the weekly development update and we’re starting with a little surprise I received this week. A friend of mine works at a social project, called Streetbolzer, …

Hello everyone, it’s time for the weekly development update. Our featured image this week is from the collection of Steam Trading Cards for On Rusty Trails. After our first testing phase, we are …

Hey everyone! It’s time for the weekly development update and we have some juicy billboards to show. Our featured image is the bomb - literally. The conniving Spike engineers have constructed an …

Hi everyone! it's time for the weekly development update, and we're of with a really really boring screenshot. Yeah, you heard me! One might think: this picture looks perfectly fine. It has a stage …

Hello everyone! We’re late for the weekly development update - may the gods smite me down! Actually, a series of miscommunication has lead to anarchy in the blog world of the Pants, but I am …

Hello everyone! It’s time for the weekly development update with news from the blues! Our featured image is the first mockup graphic from the game menu, and as you can see, the current working …

Hey everyone! It’s time for the weekly development update and we have so much stuff to show! Starting us off, the blues is back in town and has brought a new character, who is a guy with a …

Hello everyone! It’s time for the weekly development update. Man, I have started this blog three times now and deleted everything in it, a short while after. My brain is so slow today. I …

Hey everyone! It’s time for the weekly development update, and Elvis is here to start us off. Our featured image is taken from the new opening cutscene of On Rusty Trails, where our main man …

Hi everyone! It’s once again time for the development update - the first of 2016. Just a quick one, to get things rolling again, since we haven’t had a content meeting so far. We started …

Hi everyone! It’s time for the weekly development blog. And it’s going to be the last one of the year*. Blown Away is out now for iOS and Android, and we are packing up our stuff for the …

Hey everyone! It’s time for the weekly development update, and we are back with On Rusty Trails. Blown Away is in the review process with Apple, and if everything goes well, we can release some …

Hello everyone! It’s time for the weekly development blog, and we will keep it light and short. Our featured image is the header for our new merchandise store. Yay! And if it ain’t the …

Hi everyone! It’s time for the weekly development update. Tobi is still finishing up Blown Away, working on performance issues and beta testing, so we have no new artwork from him. Hence, …

Hey everyone! It’s time for the weekly development update. Our featured image is from a new iteration of Stamm’s prototype from last week’s blog. You can see his first take on some …

Hello everyone! It’s time for the weekly development update! And we are starting with Tobi, who is in the final weeks of the Blown Away production. Our featured image shows one of a series of …

Hi everyone! It’s time for the weekly development update. This week is a little scarce with new artwork, I’m afraid. The featured image is one of the stages from Forkride Grilltime Sloth, …

Hello everyone! It’s time for the weekly development update. And it will be the official gameplay reveal for Blown Away. Note: The videos are only teasers, so they are not in HD. But first, …

Hey everyone! It’s time for the weekly development update. It’s the week before the IGF deadline, so we submitted Blown Away and Forkride Grilltime Sloth. Tobi and Stamm had to take …

Hi everyone! It’s time for the weekly development update and we have a (s)lot(h) to cover! Our featured image is the magnificent title of Stamm’s magnificent secret project. A fun game for …

Hello everyone! It’s time for the weekly development update. Number 28 already! Time is flying. So, what do we have to show this week? Our featured image is some concept art for …

Hi everyone! It’s time for the weekly development update. And I am glad to tell you that I was able to lock up some new content from both Stamm and Tobi! Our featured image shows Hendrik …

Hey everyone! It’s time for the weekly development update. Although, to be fair, there is not much development in this update, but the blog must go on! So we’ll make it quick. The week …

Heyo friends! It’s been a while, since I last wrote a personal blog. Mostly, because we already have the weekly development blog and also, because I didn’t go to any cool events since the …

Hey everyone! It is time for the weekly development update. It has been a turbulent 24 hours here at Black Pants. Like I told you last week, Stamm and I will be flying out to Milan next week to show …

Hello everyone! It’s time for the weekly development update. Our featured image shows the screen that will pop up after finishing a level in Blown Away. The concept is pretty simple and what you …

Hi everyone! It’s time for the weekly development update. I have to tell you something, but you have to promise, this stays between us! I believe, everything is connected! Look at our featured …

Good news, everyone! Last week we received a surprising email from Brussels. Christian’s game concept for a new title called “Mississippi Blues” has been chosen for funding from the …

Hello everyone! It’s time for the weekly development update. This week with a real estate special. Our featured image shows poor Elvis, after his house was dissolved into a pile of rubble. This …

Aloha, friends of the sunny pants! It is time for the weekly development update, as we are riding on the latest heat wave, hitting Germany. High temperatures are, of course, a hot topic (eh eh) in On …

Hello, hello everyone! Rejoice and be merry, the weekly dev blog is here! Our friend Stamm is on vacation and Tobi is working on Blown Away, so Elvis gets a break this week. The featured image is Tobi …

Hey and hello, everyone! It is time for the weekly development update (although we are technically already in the next week). The reason for that is that we are trying to figure out, if the Facebook …

Aloha everyone! This week’s development update comes to you, straight from the Black Pants HQ in Berlin. We’re meeting here, this weekend, to talk about our projects and how everything is …

Whoop whoop, the weekly development update is here! As announced last week, we had to shoot Tobi and get rid of him, so there are no news from him this week. (He is actually visiting his family back …

Comrades, the weekly update has arrived! And we start the propaganda machine with our featured picture this week. Stamm has outdone himself with the Spike billboards. The first one shows Olaf, Chief …

Hello everyone, The weekly update is here, to sweeten your weekend and Blown Away starts us off. The first image shows the “Flame Thrower”, which is one of Hendrik’s enemies. Tobi …

Yello everyone, the Black Pants are here, to move into your wardrobe! We jump right into the weekly update with the reveal of Blown Away’s main character Hendrik. Tobi has finished modelling the …

Hello peeps, it is time for our weekly update, once more! And what an awesome update we have! First off, Stamm sent over the UVs (as seen and explained in Update #5) for the Spike NPCs, we had …

Hi friends! It is time for some cool pictures and mediocre jokes, the weekly update is here! Tobi is excused this week, because he is helping his wife Bao with animating a film, so I was left with …

It's been a whole week already. Time to update you! The featured image is a photo of to do lists for Tobi and Stamm. I was told to emphasize, that "golden" tasks are Tobi's. Because he is our golden …

Hey peeps! This week, the development blog is on a hiatus, but we want to deliver content, so the filler is a little look back on the development stages of About Love, Hate and the other ones. This …

Hi friends, it is time for an update! Tobi is almost through with On Rusty Trails. Over the last week, he was working on the story and a little more on the cutscenes. His main focus was a new project, …

Hi friends! It's Murmel with my report of last week's Berlin GamesWeek. As the name suggests, it is a whole week with events for games. My personal schedule consisted of: Quo Vadis, A Maze. and a …

Hey folks! A new update is due, so let's dive right in. Our featured image shows an in-game sign, announcing to players that they are entering the part of our world called "The Suburbs". We have many …

Hi friends! Awesome news this week, as I am telling you about our new office in Berlin. No development update this time, but you get more of me in return. Who would not take that deal?! I went to …

Hello all! This week we will have a short update, since I was busy translating our funding application. Also, next week, we will have Murmel's moving blog with photos from the new Berlin office, and …

Hey and hello, readers of this magnificent blog! First off, the new office is 99% locked in, so you can look forward to Murmel’s Marvelous Moving Mega Blog™. As reported last week, production of …

Hi everyone! It is update time, and we can only deliver a short one this week. Looking for a new office has taken up most of Stamm’s time, which brought his productivity for the content side of …

Hi folks, it’s time for the weekly update! Today we venture into a war zone! A War between Elvis’ People and the other, hairy ones. Stamm built some red flying, deadly cubes - war machines …

Hi everyone! It’s week four of the development update on On Rusty Trails. This one not too long, since Stamm has been busy looking for a new office space for our Berlin team. Updates on that can …

Hello everyone! Here is our weekly update on the development of On Rusty Trails. Stamm had to halt production for a little, because we were having a sale of all our games and the eComic on all …

A new week - a new update! Hello folks, this is week two of our development updates. Stamm is still working on the tunnel scene. He uses small parts to build clusters generate bigger chunks of the …

Hey everyone! We decided to add a new category of posts to the blog, where we will keep you updated on what is going on in the production of On Rusty Trails more frequently. There will be a post every …

Hello my dear readers, This is the first 2015 blog and it will be a little recap of our first team meeting this year and a small outlook on the future. We had our first team meeting of the year, which …

Disclaimer: Sorry for the layout. Our Wordpress has been acting up and we will update our website towards the end of the year anyway, so after a few attempts of fixing it, I just posted the blog like …

So there are these awesome people from the School of Arts and Design in Kassel, who have a comedy film project where people have to compete in a cooking duel while being more or less wasted. Our very …

Awesome news on the comic front! It is an honor to report that the Black Pants Adventure Comic Lescheks Flug won “Best Independent Comic 2014” at the International Comic Salon Erlangen. In …

It's me again, and this time it is only a short update. The Stage Last week our Symmetrain friends Daniel and Philipp plus Christian and I (for Black Pants) went to Munich for the "Deutscher …

My dear readers, It is me again with news from Berlin. The last few days have been amazing. I am now sitting in a bus back to Kassel and have a few hours of travel ahead. Berlin was awesome as always …

Hey folks, It’s been too long! Two hours ago I boarded a bus (with god-awful internet connection) to Berlin to visit the A Maze. Indie Game Festival. I have been waiting for this day since …

In addition to receiving a Silver Pädi last year, for being valuable for kids, Tiny & Big now even gets mentioned in a German school book. Book cover The article is from the DCP website and is the …

In a cooperation with not only our local university, Universität Kassel, but also the bib International College we were joined by a group of future game designers, developers and artists on monday. As …

Hey folks! We recently had access to a 3D-Printer and made a little 3D-Tiny. Here are photos from the first try: Printer Printing... 3D-Tiny

Christian and Jones went to the Steam Developer Days last month and they brought home a special gift. Here are some photos of our awesome Steam Machine: Steam Machine box Steam Machine box open Steam …

Stamm was asked by ARTE to draw a wallpaper for their online magazine ARTE Creative. They also wrote a feature on him (in German). You can go over there and download the wallpaper or get it directly …

It’s time for El Blogerino again! After having worked with the Black Pants for a few months now and getting to know my fields of work in Kassel (which still get more complex and exciting) the …

Happy new year everyone! Since the holidays are over and a new year has begun I want to do a little recap of my first “year” (more like 3 months) in the world of indie-game developing. …

This son of a gun did it again! Mr. Stamm got some love and praise for his work. Leschek’s Flug (Leschek’s Flight soon to be released as English E-Book version!) got mentioned in this …

Hey there chocolate lovers of the world! Look what a nice promotional gift reached the Black Pants HQ this week: BP Chocolate BP Chocolate close-up I bet it won't stay in the nice packing for very …

Hello folks, this is Murmel, live from the Pantalones Negros HQ, Some famous person once said: everything is better with laser…or was it bacon? Never mind! The point is: we have a cool tool out …

As you can read in my blog, all of the Pants were at the Spielsalon Kassel last week. But not all of them were just there to have fun. Some had to work and here is what they did: Christian was part of …

Hello my dear readers, Disclaimer: This might be a long one, it was an awesome time! I am back with a blog and it has a theme: Spielsalon Kassel 2013. The Spielsalon is an expo/festival/party for …
My dear readers, MARKETING - what a terrible word, isn’t it? One of my duties here at Black Pants is to find ways to make more people aware of our games, so our artists and programmers can live …

We are proud to tell you that Black Pants as only Studio won two Pädi Awards this year. The Pädi Awards have been around since 1997 and we stand in a long line of winners. Pädi awards games that are …

Hello my dear readers, Sorry for not writing sooner. It’s Monday morning and I am sitting in the Black Pants office all by myself, so I thought: Let’s write a little. First off there will …

The Talk and Play event in Berlin was a cool experience for Tobi and Stamm, they sent me some pictures to upload, so here we go! Cheers, Murmel First row The screen There are people! Fixin' the …

Tobi will talk about making games tonight at the OpenTechSchool event in Berlin. If you are interested in games and how they are made you can see him at Adalbertstr. 7-8, Berlin-Kreuzberg. The Event …

Heyo, friends of the pants! It’s Murmel again, live from the Black Pants HQ. I recently visited Rotopolpress. They are a publishing house based in Kassel and they are the ones who publish …

Hello world, My name is Florian, but my friends have called me “Murmel” for as long as I can think. Murmel is the German word for marble and that’s all I can really tell you. I can’t remember, why …

Attention everyone, a little brigade from Black Pants Studio will be at the Gamescom in Cologne, Germany from 21.-25.08.2013. After working sedulously on his first personal game project Symmetrain, …

Tiny & Big: Grandpa’s Leftovers is included in the Humble Indie Bundle 8 for the next 7 days! We are honored (humbled, even! sorry.) to be included amongst this awesome selection, I mean, …

Tiny & Big: Grandpa’s Leftovers is now available for download after being purchased using strings of bits that represent cash. You can support us directly via the Humble Store Widget …

We have a pretty big announcement: Tiny & Big’s first episode (since episode 0) will be released June 19th on Steam, for both PC & Mac! Tiny & Big on Steam The retail release will be …

Hello Everybody, since our last release of Tiny & Big: Up that Mountain! (VERSION 0.6), we received lots of fine, helpful feedback. We just want to bow our heads and say thanks to every human who …

Ladies and Gents! YAYHAR! We’ve found a great partner in Crimson Cow, a little, niftey publisher from Hamburg. They are going to cover retail distribution of Tiny and Big: Grandpa’s …

Cheers fellow indie friends, this article is for all you guys and gals out there who didn’t stumble upon our game Tiny and Big - Grandpa’s Leftovers, yet. We would be glad to give you a short …

Cheers fellow indie friends, we've prepared a series of articles "The guys behind Tiny and Big" to introduce you the core team of Black Pants that is working on Tiny and Big. Todays focus is on our …

Dearest friends of Tiny & Big, behold! It’s been a good while since our last update, but things are going swell. Over the past 3 months, the levels have been assuming more and more of a …

Hello everybody, to celebrate the upcoming GAMESCOM event in our good ol’ home country Germany, we want to give you an overview of what we’ll bring to the exhibition. Currently we’re close to finish …

We started flirting with the IGF more than one year ago, when we just missed the submission deadline for its 12th installment by approximately two months. Back then we wanted to submit our prototype …

…not us! Yet we are! It’s crazy! The Best Student Game award went to FRACT, and it’s completely deserving, no question about that! So congratulations Richard, keep it up! GDC is now …

Hey everyone! We've landed the Pantsjet and arrived safely at the GDC in San Francisco. After wrestling the monster of crunch for the last few weeks, we're proud to showcase the first couple of …

Having stomached the initial (pleasant) shock that was our nomination for the IGF Student Showcase, it’s up to me to write some words about it. It feels awesome, and we really appreciate the, …

To go along with our redesign post, here's a final character sheet of Tiny in bloom and with equipment loaded. The little mugger has a size of 5.24 real human feet and a shoe size of 11(as a …

Since our first release of the beta of Tiny and Big: Up that Mountain, we always wanted to advance Tiny's character design for the final game episode Grandpa's Leftovers. It's been about time to …

Thanks to you, Tiny and Big is now one of the top 100 nominated games for the Indie of the Year Awards! And once again, we are asking for your kind support by voting in the final round to push Tiny …

We were pretty much overwhelmed by the tons of spiffy feedback we received regarding our new trailer. The responses have been a huge motivational boost to make a unique game which helps us through …

Time for a summary of what's going on right now, right here at The Pantsagon! Let's start a couple of months back, just after we released the demo of Tiny & Big. We sat together joyfully, as we …

After a long lasting battle and almost endless weeks and months between hope and fear, finally a happy end. We ensured funding for the next twelve months, as the Federal Ministry of Economics and …

Greetings, everyone out there! Our little delegacy of three is back from London. Our heads are still swirling from all the input we got, but nevertheless, it felt good to take some days off from the …

A quick reminder: Tiny&Big - Up that Mountain! is featured in the Fantastic Arcade Showcase this weekend). While this is a really awesome thing for us, there is something which makes us feel even …

Here's some new updates for you! We've spent the last 3 or 4 weeks coming up with a clear concept and basic rules of how the environment should look like, especially the rocks. It's been some pretty …

While we are spending our nights and days on the brand new Tiny and Big episode, the beta-demo is featured at its first game festival. So if you are near Texas between the 23rd and 30th of September, …

Hello hello, in the beginning of every game-production-plan there's always a big load of concepts to be done. Every character, item, prop and bit of environment wants to be thought about and and at …

Welcome to the Tiny and Big cinema! A good story based game needs cutscenes. That's the reason why we are developing a scriptable scenario feature for Tiny and Big. Our goal is to provide an easy to …

We had to take some time off after releasing the second beta of Tiny & Big - Up that Mountain, and didn't find time to update the site since then. The reason why we're so busy was mainly our quest …

 Greetings everyone! It`s been about time to throw a big THANKS on your screens, thanks for all the great feedback and mails you send us. This`ll all help us to make an awesome game! …