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2026

DevLog 18 - Machine inside the Submarine

DevLog 18 - Machine inside the Submarine

It’s still early in the morning, and I’ve just gathered a few images to document what happened last week. I’m still working on the turn-based combat adventure(?) game “Paul”. After focusing quite …

DevLog 17 - Greetings from the Depths

DevLog 17 - Greetings from the Depths

It’s half past six in the morning, there’s a cup of coffee to my right, and once again I’m taking a moment to write down what happened last week in Paul’s world. First off, I implemented quite a bit …

DevLog 16 - Pub Sketches

DevLog 16 - Pub Sketches

Today I am having coffee instead of beer while writing this devlog. I’m currently sitting on a train, and somehow beer and trains just don’t feel like the right combination to me. It’s already been a …

DevLog 15 - Playable Paul

DevLog 15 - Playable Paul

After fixing a few bugs, I think it’s time to show you a first playable snippet of Paul ! I’m currently looking for feedback, especially on how the game feels and whether the controls are heading in …

DevLog 14 - Back in Berlin

DevLog 14 - Back in Berlin

I just went to the supermarket and grabbed myself a nice cold DevLog beer. The Beer is now sitting right to the left of my keyboard while I am writing about the progress which was made in the last …

DevLog 13 - From Screen to Silk Screen

DevLog 13 - From Screen to Silk Screen

A beer is waiting for me as I reflect on the past week spent working on our turn-based game, “Paul.” Calling it a “turn-based combat game” turned out to actually paint the …

DevLog 12 - Souvenirs from a bike tour

DevLog 12 - Souvenirs from a bike tour

Just grabbed a cold beer from the fridge and started thinking about what actually happened over the past week: I started quite a few things, but haven’t really finished anything presentable yet. I …

DevLog 11 - Marbles and Grey Cells

DevLog 11 - Marbles and Grey Cells

Here are the latest development updates from our turn-based casual combat game Paul. This is already the 11th dev log and I didn’t expect that I’d actually enjoy this weekly routine: taking a moment, …

DevLog 10 - Lean back & watch

DevLog 10 - Lean back & watch

Today I’ve got another update on the turn-based combat game Paul, which is currently in production. Last week I spent some more time focusing on animation and level design. I don’t want to write too …

DevLog 9 - The Plan

DevLog 9 - The Plan

The Plan… changed. Last week, my initial plan was to grab my pencil and make more assets for the first two worlds of my turn-based game called Paul, and to work on some enemy animations while …

DevLog 8 - Schrödinger's Bullet

DevLog 8 - Schrödinger's Bullet

Here is a summary of what happened over the past week. As mentioned in the last post, I made some first sketches for new foes like Pandora and Black Riding Hood two weeks ago. two weeks ago While the …

DevLog 7 -Snake Goodbye

DevLog 7 -Snake Goodbye

A new year has started and let’s imagine it will be a good one. As per the Chinese calendar, 2025 was the Year of the Snake (maybe not so great) and now we are entering into the Year of the …

2025

DevLog 6 - The Decision Is Made

DevLog 6 - The Decision Is Made

Between unwrapping presents, spending a good time with family, and decorating the Christmas tree, work on Paul also continued … and I made a decision. The week was mostly spent on bug fixes, along …

DevLog 5 - Growing Up

DevLog 5 - Growing Up

Hello everyone, With all the busy Christmas activities, some additional progress has also been achieved on Paul. As this is a production diary, I decided to share several pictures that illustrate how …

DevLog 4 - Guy Fawkes Tick Tack

DevLog 4 - Guy Fawkes Tick Tack

Hello everyone! The last week felt like a big multitasking race! I have been parallel working on different zones: some Level Design here, little adjustments to Enemy Behaviour there and naturally, …

DevLog 3 - The Thing About Time

DevLog 3 - The Thing About Time

Hello everyone! The day I began developing PAUL lies quite a while behind me now, so I’d like to write a bit about what sparked the project in the first place - what the core idea and initial …

DevLog 2 - Fire and Leveldesign

DevLog 2 - Fire and Leveldesign

Last week I mainly focused on level design. Besides that, I continued working on the fire boss that appears in the game and gave him a first animation. In the video you can see a bit of gameplay. …

DevLog 1 - Production Diary started

DevLog 1 - Production Diary started

Hi, I’m Tobi and I’ve been working on a new game for two years now. I want to use this platform to take you along on the journey, to show what has happened so far and what will happen in the future. …

2016

Old Games, New Games, Tons Of Games

Old Games, New Games, Tons Of Games

Hi there, here is Tobi from the Pants. You certainly heard about Gamescom which takes place in Cologne each year, but I must confess I have never been there before. I'm not really into those big mega …

Development Update #54 - We are live!

Development Update #54 - We are live!

Hey everyone! It’s time for the weekly development updated and we’re getting emotional this time! Granted: this won’t be much of an informative blog post. Quick news: Yesterday was a …

Development Update #52 - Release Date Hype

Development Update #52 - Release Date Hype

Hi everyone! It’s time for the weekly development update. We are rapidly approaching our release date, which we have set to June 13th. Our Release Candidate (a stage of build that has the …

Development Update #51 - Secrets And Lightmaps

Development Update #51 - Secrets And Lightmaps

Hi everyone! It’s time for the weekly development update, although I must admit that we haven’t been very weekly lately. Nevertheless, let’s begin with the Black Pants office; or …

Development Update #50 - New Logo Animation

Development Update #50 - New Logo Animation

Hello everyone! It’s time for the weekly development update. Both Stamm and Tobi were away this week, and for personal reasons I am not able to write silly stuff on the internet today, so I will …

Murmel's Blog - GamesWeekBerlin Edition

Murmel's Blog - GamesWeekBerlin Edition

Hey peeps, long time no see! Games Week is over and I’m on the train back to Kassel. As always, Berlin was awesome. I met a ton of great new people, caught up with old friends and was awarded …

Development Update #49 - You And Justin Bieber

Development Update #49 - You And Justin Bieber

Hey everyone! It’s time for the weekly development update and we are starting with a screenshot from our new beta version. That’s right. A few hours ago I sent out the beta keys to our …

Development Update #48.5 - Fan Art Special

Development Update #48.5 - Fan Art Special

Hi everyone, it’s time for the weekly development blog. But since it’s the Easter holidays, we are on a short hiatus and I will show you some cool fan art we have received over the time. …

Development Update #48 - Has Stamm Gone Too Far?

Development Update #48 - Has Stamm Gone Too Far?

Hi everyone! It’s time for the weekly development update and we’re starting with a little surprise I received this week. A friend of mine works at a social project, called Streetbolzer, …

Development Update #47 - Coming Soon (page)

Development Update #47 - Coming Soon (page)

Hello everyone, it’s time for the weekly development update. Our featured image this week is from the collection of Steam Trading Cards for On Rusty Trails. After our first testing phase, we are …

Development Update #46 - Six Seasons And A Movie

Development Update #46 - Six Seasons And A Movie

Hey everyone! It’s time for the weekly development update and we have some juicy billboards to show. Our featured image is the bomb - literally. The conniving Spike engineers have constructed an …

Development Update #45 - Thunderbolts And Lighting

Development Update #45 - Thunderbolts And Lighting

Hi everyone! it's time for the weekly development update, and we're of with a really really boring screenshot. Yeah, you heard me! One might think: this picture looks perfectly fine. It has a stage …

Development Update #44 - Slime!

Development Update #44 - Slime!

Hello everyone! We’re late for the weekly development update - may the gods smite me down! Actually, a series of miscommunication has lead to anarchy in the blog world of the Pants, but I am …

Development Update #43 - What's In the Box?!

Development Update #43 - What's In the Box?!

Hello everyone! It’s time for the weekly development update with news from the blues! Our featured image is the first mockup graphic from the game menu, and as you can see, the current working …

Development Update #42 - The Answer To Everything

Development Update #42 - The Answer To Everything

Hey everyone! It’s time for the weekly development update and we have so much stuff to show! Starting us off, the blues is back in town and has brought a new character, who is a guy with a …

Development Update #41 - Always Keep The Warranty

Development Update #41 - Always Keep The Warranty

Hello everyone! It’s time for the weekly development update. Man, I have started this blog three times now and deleted everything in it, a short while after. My brain is so slow today. I …

Development Update #39 - We're back!

Development Update #39 - We're back!

Hi everyone! It’s once again time for the development update - the first of 2016. Just a quick one, to get things rolling again, since we haven’t had a content meeting so far. We started …

2015

Development Update #38 - It's done

Development Update #38 - It's done

Hi everyone! It’s time for the weekly development blog. And it’s going to be the last one of the year*. Blown Away is out now for iOS and Android, and we are packing up our stuff for the …

Development Update #34 - Smoking In Kindergarten

Development Update #34 - Smoking In Kindergarten

Hey everyone! It’s time for the weekly development update. Our featured image is from a new iteration of Stamm’s prototype from last week’s blog. You can see his first take on some …

Development Update #33 - Prototyping And Tutorials

Development Update #33 - Prototyping And Tutorials

Hello everyone! It’s time for the weekly development update! And we are starting with Tobi, who is in the final weeks of the Blown Away production. Our featured image shows one of a series of …

Development Update #31 - Blown Away Gameplay Teaser

Development Update #31 - Blown Away Gameplay Teaser

Hello everyone! It’s time for the weekly development update. And it will be the official gameplay reveal for Blown Away. Note: The videos are only teasers, so they are not in HD. But first, …

Development Update #30 - IGF Submission And Bonus

Development Update #30 - IGF Submission And Bonus

Hey everyone! It’s time for the weekly development update. It’s the week before the IGF deadline, so we submitted Blown Away and Forkride Grilltime Sloth. Tobi and Stamm had to take …

Development Update #28

Development Update #28

Hello everyone! It’s time for the weekly development update. Number 28 already! Time is flying. So, what do we have to show this week? Our featured image is some concept art for …

Development Update #27

Development Update #27

Hi everyone! It’s time for the weekly development update. And I am glad to tell you that I was able to lock up some new content from both Stamm and Tobi! Our featured image shows Hendrik …

Development Update #26

Development Update #26

Hey everyone! It’s time for the weekly development update. Although, to be fair, there is not much development in this update, but the blog must go on! So we’ll make it quick. The week …

Murmel's Blog - #tourdemurmel Edition

Murmel's Blog - #tourdemurmel Edition

Heyo friends! It’s been a while, since I last wrote a personal blog. Mostly, because we already have the weekly development blog and also, because I didn’t go to any cool events since the …

Development Update #25

Development Update #25

Hey everyone! It is time for the weekly development update. It has been a turbulent 24 hours here at Black Pants. Like I told you last week, Stamm and I will be flying out to Milan next week to show …

Development Update #24

Development Update #24

Hello everyone! It’s time for the weekly development update. Our featured image shows the screen that will pop up after finishing a level in Blown Away. The concept is pretty simple and what you …

Development Update #23

Development Update #23

Hi everyone! It’s time for the weekly development update. I have to tell you something, but you have to promise, this stays between us! I believe, everything is connected! Look at our featured …

Announcement Blog - European Video Game Funding

Announcement Blog - European Video Game Funding

Good news, everyone! Last week we received a surprising email from Brussels. Christian’s game concept for a new title called “Mississippi Blues” has been chosen for funding from the …

Development Update #22

Development Update #22

Hello everyone! It’s time for the weekly development update. This week with a real estate special. Our featured image shows poor Elvis, after his house was dissolved into a pile of rubble. This …

Development Update #21

Development Update #21

Aloha, friends of the sunny pants! It is time for the weekly development update, as we are riding on the latest heat wave, hitting Germany. High temperatures are, of course, a hot topic (eh eh) in On …

Development Update #20

Development Update #20

Hello, hello everyone! Rejoice and be merry, the weekly dev blog is here! Our friend Stamm is on vacation and Tobi is working on Blown Away, so Elvis gets a break this week. The featured image is Tobi …

Development Update #19

Development Update #19

Hey and hello, everyone! It is time for the weekly development update (although we are technically already in the next week). The reason for that is that we are trying to figure out, if the Facebook …

Development Update #18

Development Update #18

Aloha everyone! This week’s development update comes to you, straight from the Black Pants HQ in Berlin. We’re meeting here, this weekend, to talk about our projects and how everything is …

Development Update #17

Development Update #17

Whoop whoop, the weekly development update is here! As announced last week, we had to shoot Tobi and get rid of him, so there are no news from him this week. (He is actually visiting his family back …

Development Update #16

Development Update #16

Comrades, the weekly update has arrived! And we start the propaganda machine with our featured picture this week. Stamm has outdone himself with the Spike billboards. The first one shows Olaf, Chief …

Development Update #15

Development Update #15

Hello everyone, The weekly update is here, to sweeten your weekend and Blown Away starts us off. The first image shows the “Flame Thrower”, which is one of Hendrik’s enemies. Tobi …

Development Update #14

Development Update #14

Yello everyone, the Black Pants are here, to move into your wardrobe! We jump right into the weekly update with the reveal of Blown Away’s main character Hendrik. Tobi has finished modelling the …

Development Update #13

Development Update #13

Hello peeps, it is time for our weekly update, once more! And what an awesome update we have! First off, Stamm sent over the UVs (as seen and explained in Update #5) for the Spike NPCs, we had …

Development Update #12

Development Update #12

Hi friends! It is time for some cool pictures and mediocre jokes, the weekly update is here! Tobi is excused this week, because he is helping his wife Bao with animating a film, so I was left with …

Development Update #11

Development Update #11

It's been a whole week already. Time to update you! The featured image is a photo of to do lists for Tobi and Stamm. I was told to emphasize, that "golden" tasks are Tobi's. Because he is our golden …

Development Update #10.5

Development Update #10.5

Hey peeps! This week, the development blog is on a hiatus, but we want to deliver content, so the filler is a little look back on the development stages of About Love, Hate and the other ones. This …

Development Update #10

Development Update #10

Hi friends, it is time for an update! Tobi is almost through with On Rusty Trails. Over the last week, he was working on the story and a little more on the cutscenes. His main focus was a new project, …

Murmel's Blog - Berlin GamesWeek Edition

Murmel's Blog - Berlin GamesWeek Edition

Hi friends! It's Murmel with my report of last week's Berlin GamesWeek. As the name suggests, it is a whole week with events for games. My personal schedule consisted of: Quo Vadis, A Maze. and a …

Development Update #9

Development Update #9

Hey folks! A new update is due, so let's dive right in. Our featured image shows an in-game sign, announcing to players that they are entering the part of our world called "The Suburbs". We have many …

Murmel's Blog - Berlin Office Marvelous Mega Move

Murmel's Blog - Berlin Office Marvelous Mega Move

Hi friends! Awesome news this week, as I am telling you about our new office in Berlin. No development update this time, but you get more of me in return. Who would not take that deal?! I went to …

Development Update #8

Development Update #8

Hello all! This week we will have a short update, since I was busy translating our funding application. Also, next week, we will have Murmel's moving blog with photos from the new Berlin office, and …

Development Update #7

Development Update #7

Hey and hello, readers of this magnificent blog! First off, the new office is 99% locked in, so you can look forward to Murmel’s Marvelous Moving Mega Blog™. As reported last week, production of …

Development Update #6

Development Update #6

Hi everyone! It is update time, and we can only deliver a short one this week. Looking for a new office has taken up most of Stamm’s time, which brought his productivity for the content side of …

Development Update #5

Development Update #5

Hi folks, it’s time for the weekly update! Today we venture into a war zone! A War between Elvis’ People and the other, hairy ones. Stamm built some red flying, deadly cubes - war machines …

Development Update #4

Development Update #4

Hi everyone! It’s week four of the development update on On Rusty Trails. This one not too long, since Stamm has been busy looking for a new office space for our Berlin team. Updates on that can …

Development Update #3

Development Update #3

Hello everyone! Here is our weekly update on the development of On Rusty Trails. Stamm had to halt production for a little, because we were having a sale of all our games and the eComic on all …

Development Update #2

Development Update #2

A new week - a new update! Hello folks, this is week two of our development updates. Stamm is still working on the tunnel scene. He uses small parts to build clusters generate bigger chunks of the …

Development Update #1

Development Update #1

Hey everyone! We decided to add a new category of posts to the blog, where we will keep you updated on what is going on in the production of On Rusty Trails more frequently. There will be a post every …

Murmel's blog - New year, first meeting

Murmel's blog - New year, first meeting

Hello my dear readers, This is the first 2015 blog and it will be a little recap of our first team meeting this year and a small outlook on the future. We had our first team meeting of the year, which …

2014

Murmel The Drunk Chef

Murmel The Drunk Chef

So there are these awesome people from the School of Arts and Design in Kassel, who have a comedy film project where people have to compete in a cooking duel while being more or less wasted. Our very …

Murmel's Blog - DCP 2014

Murmel's Blog - DCP 2014

It's me again, and this time it is only a short update. The Stage Last week our Symmetrain friends Daniel and Philipp plus Christian and I (for Black Pants) went to Munich for the "Deutscher …

Murmel's Blog - A Maze. 2014

Murmel's Blog - A Maze. 2014

My dear readers, It is me again with news from Berlin. The last few days have been amazing. I am now sitting in a bus back to Kassel and have a few hours of travel ahead. Berlin was awesome as always …

Murmel goes A Maze.

Murmel goes A Maze.

Hey folks, It’s been too long! Two hours ago I boarded a bus (with god-awful internet connection) to Berlin to visit the A Maze. Indie Game Festival. I have been waiting for this day since …

Tiny & Big goes to school

Tiny & Big goes to school

In addition to receiving a Silver Pädi last year, for being valuable for kids, Tiny & Big now even gets mentioned in a German school book. Book cover The article is from the DCP website and is the …

Besuch

Besuch

In a cooperation with not only our local university, Universität Kassel, but also the bib International College we were joined by a group of future game designers, developers and artists on monday. As …

3D-Tiny

3D-Tiny

Hey folks! We recently had access to a 3D-Printer and made a little 3D-Tiny. Here are photos from the first try: Printer Printing... 3D-Tiny

Tiny Steam Machine For Tiny & Big

Tiny Steam Machine For Tiny & Big

Christian and Jones went to the Steam Developer Days last month and they brought home a special gift. Here are some photos of our awesome Steam Machine: Steam Machine box Steam Machine box open Steam …

Stamm artwork for ARTE

Stamm artwork for ARTE

Stamm was asked by ARTE to draw a wallpaper for their online magazine ARTE Creative. They also wrote a feature on him (in German). You can go over there and download the wallpaper or get it directly …

Murmel's Blog Goes Berlin - Call Of BOLU Edition

Murmel's Blog Goes Berlin - Call Of BOLU Edition

It’s time for El Blogerino again! After having worked with the Black Pants for a few months now and getting to know my fields of work in Kassel (which still get more complex and exciting) the …

Murmel's "It's 2014" Blog

Murmel's "It's 2014" Blog

Happy new year everyone! Since the holidays are over and a new year has begun I want to do a little recap of my first “year” (more like 3 months) in the world of indie-game developing. …

2013

Stamm is everywhere

Stamm is everywhere

This son of a gun did it again! Mr. Stamm got some love and praise for his work. Leschek’s Flug (Leschek’s Flight soon to be released as English E-Book version!) got mentioned in this …

Dude! Sweet!

Dude! Sweet!

Hey there chocolate lovers of the world! Look what a nice promotional gift reached the Black Pants HQ this week: BP Chocolate BP Chocolate close-up I bet it won't stay in the nice packing for very …

Tiny & Big Modkit

Tiny & Big Modkit

Hello folks, this is Murmel, live from the Pantalones Negros HQ, Some famous person once said: everything is better with laser…or was it bacon? Never mind! The point is: we have a cool tool out …

Black Pants at Spielsalon Kassel

Black Pants at Spielsalon Kassel

As you can read in my blog, all of the Pants were at the Spielsalon Kassel last week. But not all of them were just there to have fun. Some had to work and here is what they did: Christian was part of …

Murmel's Blog - Spielsalon Edition

Murmel's Blog - Spielsalon Edition

Hello my dear readers, Disclaimer: This might be a long one, it was an awesome time! I am back with a blog and it has a theme: Spielsalon Kassel 2013. The Spielsalon is an expo/festival/party for …

Murmel's Blog #4

My dear readers, MARKETING - what a terrible word, isn’t it? One of my duties here at Black Pants is to find ways to make more people aware of our games, so our artists and programmers can live …

Pädi Awards 2013

Pädi Awards 2013

We are proud to tell you that Black Pants as only Studio won two Pädi Awards this year. The Pädi Awards have been around since 1997 and we stand in a long line of winners. Pädi awards games that are …

Murmel's Blog #3

Murmel's Blog #3

Hello my dear readers, Sorry for not writing sooner. It’s Monday morning and I am sitting in the Black Pants office all by myself, so I thought: Let’s write a little. First off there will …

Talk and Play Berlin

Talk and Play Berlin

The Talk and Play event in Berlin was a cool experience for Tobi and Stamm, they sent me some pictures to upload, so here we go! Cheers, Murmel First row The screen There are people! Fixin' the …

Tobi at OpenTechSchool Berlin

Tobi at OpenTechSchool Berlin

Tobi will talk about making games tonight at the OpenTechSchool event in Berlin. If you are interested in games and how they are made you can see him at Adalbertstr. 7-8, Berlin-Kreuzberg. The Event …

Murmel's Blog 2

Murmel's Blog 2

Heyo, friends of the pants! It’s Murmel again, live from the Black Pants HQ. I recently visited Rotopolpress. They are a publishing house based in Kassel and they are the ones who publish …

Murmel's Blog

Murmel's Blog

Hello world, My name is Florian, but my friends have called me “Murmel” for as long as I can think. Murmel is the German word for marble and that’s all I can really tell you. I can’t remember, why …

Gamescom 2013!

Gamescom 2013!

Attention everyone, a little brigade from Black Pants Studio will be at the Gamescom in Cologne, Germany from 21.-25.08.2013. After working sedulously on his first personal game project Symmetrain, …

Humble-bundled!

Humble-bundled!

Tiny & Big: Grandpa’s Leftovers is included in the Humble Indie Bundle 8 for the next 7 days! We are honored (humbled, even! sorry.) to be included amongst this awesome selection, I mean, …

2012

Crimson Cow and Black Pants!

Crimson Cow and Black Pants!

Ladies and Gents! YAYHAR! We’ve found a great partner in Crimson Cow, a little, niftey publisher from Hamburg. They are going to cover retail distribution of Tiny and Big: Grandpa’s …

Tiny & Big - Grandpa's Leftovers Introduction

Tiny & Big - Grandpa's Leftovers Introduction

Cheers fellow indie friends, this article is for all you guys and gals out there who didn’t stumble upon our game Tiny and Big - Grandpa’s Leftovers, yet. We would be glad to give you a short …

2011

Screens of progress and the news!

Screens of progress and the news!

Dearest friends of Tiny & Big, behold! It’s been a good while since our last update, but things are going swell. Over the past 3 months, the levels have been assuming more and more of a …

What we'll bring to Gamescom Part I

What we'll bring to Gamescom Part I

Hello everybody, to celebrate the upcoming GAMESCOM event in our good ol’ home country Germany, we want to give you an overview of what we’ll bring to the exhibition. Currently we’re close to finish …

The incredible festival march!

The incredible festival march!

We started flirting with the IGF more than one year ago, when we just missed the submission deadline for its 12th installment by approximately two months. Back then we wanted to submit our prototype …

And the Winner is...

And the Winner is...

…not us! Yet we are! It’s crazy! The Best Student Game award went to FRACT, and it’s completely deserving, no question about that! So congratulations Richard, keep it up! GDC is now …

Grandpa's Leftovers at the IGF San Francisco!

Grandpa's Leftovers at the IGF San Francisco!

Hey everyone! We've landed the Pantsjet and arrived safely at the GDC in San Francisco. After wrestling the monster of crunch for the last few weeks, we're proud to showcase the first couple of …

Going to San Francisco

Going to San Francisco

Having stomached the initial (pleasant) shock that was our nomination for the IGF Student Showcase, it’s up to me to write some words about it. It feels awesome, and we really appreciate the, …

2010

Back Front Side View Of His Laserness Himself!

Back Front Side View Of His Laserness Himself!

To go along with our redesign post, here's a final character sheet of Tiny in bloom and with equipment loaded. The little mugger has a size of 5.24 real human feet and a shoe size of 11(as a …

Final Tiny Ready To Be Served In Full Color!

Final Tiny Ready To Be Served In Full Color!

Since our first release of the beta of Tiny and Big: Up that Mountain, we always wanted to advance Tiny's character design for the final game episode Grandpa's Leftovers. It's been about time to …

Yep, You Can...

Yep, You Can...

Thanks to you, Tiny and Big is now one of the top 100 nominated games for the Indie of the Year Awards! And once again, we are asking for your kind support by voting in the final round to push Tiny …

Thanks everyone!!!

Thanks everyone!!!

We were pretty much overwhelmed by the tons of spiffy feedback we received regarding our new trailer. The responses have been a huge motivational boost to make a unique game which helps us through …

The Quoness Of The Status

The Quoness Of The Status

Time for a summary of what's going on right now, right here at The Pantsagon! Let's start a couple of months back, just after we released the demo of Tiny & Big. We sat together joyfully, as we …

Got Funding

Got Funding

After a long lasting battle and almost endless weeks and months between hope and fear, finally a happy end. We ensured funding for the next twelve months, as the Federal Ministry of Economics and …

London Calling!

London Calling!

Greetings, everyone out there! Our little delegacy of three is back from London. Our heads are still swirling from all the input we got, but nevertheless, it felt good to take some days off from the …

Indie Games Arcade Coming Up Next Week

Indie Games Arcade Coming Up Next Week

A quick reminder: Tiny&Big - Up that Mountain! is featured in the Fantastic Arcade Showcase this weekend). While this is a really awesome thing for us, there is something which makes us feel even …

More Arousing Rocks!

More Arousing Rocks!

Here's some new updates for you! We've spent the last 3 or 4 weeks coming up with a clear concept and basic rules of how the environment should look like, especially the rocks. It's been some pretty …

Tiny & Big Hits The Festival Circuit

Tiny & Big Hits The Festival Circuit

While we are spending our nights and days on the brand new Tiny and Big episode, the beta-demo is featured at its first game festival. So if you are near Texas between the 23rd and 30th of September, …

Cacti

Cacti

Hello hello, in the beginning of every game-production-plan there's always a big load of concepts to be done. Every character, item, prop and bit of environment wants to be thought about and and at …

Tiny And Big Theater

Tiny And Big Theater

Welcome to the Tiny and Big cinema! A good story based game needs cutscenes. That's the reason why we are developing a scriptable scenario feature for Tiny and Big. Our goal is to provide an easy to …

Back In The Game

Back In The Game

We had to take some time off after releasing the second beta of Tiny & Big - Up that Mountain, and didn't find time to update the site since then. The reason why we're so busy was mainly our quest …

Tiny Telegraph Newsletter No.1

Tiny Telegraph Newsletter No.1

![](pants1.png) Greetings everyone! It`s been about time to throw a big THANKS on your screens, thanks for all the great feedback and mails you send us. This`ll all help us to make an awesome game! …