DevLog 23 - The mad King
Most kings are mad, or if they aren’t, they tend to become so. That was the case in Rome, in Germany, and pretty much everywhere else in the world. Strange, too, that often no one can quite say how it came to be that the king is the king. The population mostly doesn’t care, as long as the king doesn’t annoy them too much. And it is exactly this kind of king that exists in Paul’s world. He is simply the king, doesn’t care about anything, which has led to the infrastructure becoming rather dilapidated, making Paul’s journey massively more difficult. The king is primarily concerned with himself and with having monumental statues of himself erected. Besides his vanity and a certain paranoia that someone else might challenge him for the crown, there is one further subject he pursues with great passion: time. For time passes and with it, so will he. This is why, the older he has grown, the more intensely he has occupied himself with the phenomenon of time. And so, at many corners and ends of Paul’s world, one finds statues and reliefs depicting clocks.
This reminds me of a cuckoo clock hanging in our atelier. It bears the inscription: Tempus fugit (time flies). Fortunately, however, not in our office – because the hands are bent and have become tangled with one another and clock stands still.
In the image below, Paul is just entering the king’s first castle (at this point in time, so much can be revealed, the king has already moved into an even more impressive building).
Right then, I’d better get back to it. Tempus fugit!
Tobi